The point is Warhammer was shut down because it was shit and it was shit because the developers chose to lie through that fat bastard Paul, by assuring us everything was going perfect and everything was gonna be in a perfect state. Do you remember what two bright wizards could do to an enemy raid back then? I was one of those guys who didn't get his class at launch, since some classes got delayed and I rolled a bright wizard. The problem was the sloppy execution and the lack of commitment. I never said they didn't have good ideas. But when it is 2 factions only the PvP can get VERY stale on most realms. It is okay to be the underdog if you have the ability to sway the PvP by helping one of the other sides. Multiple factions is a nice touch to keep the game fresh and potentially introduce politics of one side campaigning to help the other only to betray them at some later date. I remember one single time we caught them offguard and managed to get a base back to buy some PvP gear and then a few mins later it was taken back and we didn't see it again until I stopped playing the game. They'd attack one of our bases with 5 to 6 times our number and steamroll the shit out of us. From what I remember in the month I played we were on one of the servers that was getting DOMINATED by the other side. you need RvRvRYeah that was one of the big issues. but the fact that the entire endgame was ruined by faction imbalanced killed the game before it got out of it´s free month. Warhammer was a decent game with decent pvp mechanisms and some cool pve features. The devs never reacted fast enough to balance factions on servers, and without that 3rd faction being the kingmaker, by the end of the first month, every server was ´won´ and pvp, the heart of the game, was dead. This forced the devs into a non-stop panic mode of trying to slow down city invasions using all types of artificial means. instead, they were simply steamrolling NPCs while the enemy players never bothered to defend. This resulted in ´endgame´ which was supposed to be these massive battles where you defended your city. Because every server was dominated by one faction or the other, capturing the enemy city happened much faster than the devs were anticipating and the conquering side never met any resistance. The game was never about endgame PVE, it was about capturing the opponents capital. In Warhammer, EVERY realm started up being unbalanced for one faction or the other, and players quickly re-rolled onto a server where the faction they wanted to play dominated the other faction. On most realms, the two smaller factions always ganged up on the largest faction which kept things in check. One of the reasons DAoC actually worked well for pvp is because the third faction kinda acted like a kingmaker. The Warhammer IP demanded there be only 2 factions. I was never a huge fan of DAoC, but I will say this.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |